Seven is a magic number. Remember that
On Angels
Immutability is traditionally ascribed to the divine. Angels
were one of these divines. Thus, they couldn’t change. Well, they shouldn’t
have been able to. When they fell, they shattered. In a way this could (should)
be described as change, but each angel’s shards were perfect, fractaline
sub-replica of themselves: Inert but technically unchanged, by some
esoteric divine logic.
Each angel split into seven pieces, as they rained to the
earth in their fallen crystal forms. This was aeons ago (or not, as that could
be a wild setting setpiece, to have the fall of the angels within living
memory), and the crystals are scattered throughout the world, some horded away
in temples others hidden in the wilderness.
Now, every adventurer in some way seeks power: some through martial
prowess, some through study, some through the seeking of orbs, and some…some through
the collection of crystal divines. Some seek power through the collection of
angels.
Angel Seeker
Starting Equipment: 2 angelic shards, an ioun stone, sturdy
canvas robes, a stout staff.
Starting Skills: pathfinding, oathmaking, hospitality
For each template of Angel Seeker gain +1 Charisma and +1
HP.
A: Angelic Synthesis, Ioun Mastery
B: +1 Angelic Synthesis, +1 angelic shard
C: Tether, +2 angelic shard
D: Blade of Hosts. Angelic Genesis. +1 angelic shard
Angelic Synthesis
While others can use angel shards as powerful channels to
various magics, you can tap into what they really are. Each angel shard in your
possession hovers behind you as though a feather in an angelic wing. If
expended, angelic shards return the following day at noon. You may choose one
of the following as a form of attunement with your angelic shards.
-
The Darts of Heaven – The shards
remember their sting. You may expend any number of shards to deal 1d6 damage each
to a foe within 30ft. (Think magic missile)
-
The Strength of Doves – The shards
remember their freedom. You gain the following passive effects, depending on
the number of non-expended shards in your possession. Effects are cumulative.
o 2
shards – You gain a continuous featherfall effect on yourself. When falling you
drift downwards at a slow, constant rate. You have no control over your
descent.
o 4
shards – You gain a jump effect. You may leap 30 feet with a 15 foot apex. You
need a running start.
o 6
shards – You gain 1 ten minute flight per day. Your fly speed is akin to a
dove. Once a day, you may expend 2 shards, activate your flight again, this
time for 5 minutes. Once a day you may
expend 2 more shards to activate a flight of 1 minute.
-
The Firmness of Heaven—The shards
remember their constancy. You gain +1 AC per 2 active shards in your possession.
You may expend 2 shards to reduce incoming damage by 7.
Ioun Mastery
Ioun stones you attune with slowly
orbit your head in a halo, and they cannot be stolen from you. You may combine
7 ioun stones to reconstruct 1 angel shard.
Tether
You may make an attack roll adding
your charisma modifier against an opponent. If you hit, you may expend shards
to tether a magical foe (undead, demonic, spiritual, wizardly or draconic. You
get the idea) for 1d6 rounds per shard expended. You and your target know how
many rounds your tethering will last. This tethering prevents movement and
magical means of teleportation, but not attacks or other spells. If your foe is
not one of the above listed types, they are only bound for 1 round per shard.
Blade of Hosts
You may expend shards to imbue
your weapon with a semblance of divine immutability. Effects are cumulative.
-
2 shards – 2 damage per hit. You may slice
through mundane materials like butter.
-
4 shards – 4 damage per hit. Your attacks are considered
magical and can affect spirits, spells, and the like.
-
6 shards - 6 damage per hit. In addition to dealing
damage, you may May automatically tether your opponent, expending active shards
as usual or lowering your Blade of Hosts effect by 2 shards.
-
7 shards – You permanently expend 7 shards to
produce an immaculate blade that is alchemically and sorcerously adapted to receiving
all forms of enchantment. This sword deals 7 damage per hit.
Angelic Genesis
You may permanently expend 7
shards to re-manifest an angel. You may trade all of your Angel Seeker
templates for 3 paladin templates, and you will forever have a unique boon from
this angel. Alternatively, you may gift this angel to another, immediately
giving them 1 paladin template and total, permanent access to this angel as their
guardian.
Mechanical Notes on Angel Seekers
Angel shards can be gained through
advancement in level as per the Angel Seeker Templates, or through adventuring.
A fully intact angel shard is a great treasure, and gaining one should be a
challenge. Once gained, angel shards cannot be take from an Angel Seeker with
anything short of killing them, making a Wish Spell, or direct divine
intervention.
I didn’t have time to make ioun
stone rules for this post, but assume they are moderately well known magical
items that offer minor magical effects when attuned. Ya know, basic DnD stuff.
It should be less common knowledge that Angel seekers can reconstruct angel shards
from ioun stones. Breaking an angel shard truly does change it, producing 7
ioun stones of varying types, but removing any divine aspects of the shard. The change makes it cease to be angelic. The angelic origins of ioun
stones may or may not be common knowledge.
Closing Thoughts
Whew! Day 3
of GLoGtober complete, and I’m actually caught up within a day of falling
behind. Maybe this isn’t so bad a start after all! I would love to add a table
of ioun stone effects and basic MOSAIC strict rules for Ioun stone attunement
and effect at some point. You might also notice that I reference but do not
link paladin class/class templates under the Angelic Genesis ability. I’ve
got a Paladin class chassis/template that will be a mix of GLoG Wizard and Skerples Summoner in the works that will rely on attunement with and consensual binding
of various angels. This future post will include rules for generating angels
and their boons, and their paladinic effects. What angels would you like to
see? All this talk of angels also makes me want to do some Evangelion Mech
stuff…
Thanks all!
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